RUST & BEVY
THE TECHNOLOGY BEHIND THE REMASTER
RUST
64.2% of codebase. Memory-safe systems programming for reliable game logic.
BEVY 0.16
Modern ECS game engine. Data-driven architecture for flexible systems.
SQLITE
Character and settlement data storage. Fast queries for game state.
RON
Rusty Object Notation for human-readable configuration files.
WHY RUST?
Rust provides memory safety without garbage collection, making it ideal for games that need predictable performance. The strong type system catches bugs at compile time, and the ecosystem has excellent tooling.
For a project reconstructing complex 1989 game mechanics, Rust's reliability means we can focus on gameplay logic rather than chasing memory bugs.
WHY BEVY?
Bevy is a refreshingly simple, data-driven game engine built in Rust. Its Entity Component System (ECS) architecture naturally maps to Midwinter's design:
- Characters are entities with Health, Position, Skills components
- Terrain chunks are entities with Mesh, Elevation data
- Systems handle skiing physics, AI, time progression
- Resources manage global game state
PROJECT STRUCTURE
- src/ - Main Rust source code
- src/terrain/ - Terrain generation and rendering
- src/player/ - Movement, controls, input
- src/ui/ - Navigation screens, HUD
- src/map_view/ - Strategic map system
- assets/ - Sprites, models, sounds, configs
- database/ - SQLite character/settlement data
- docs/ - Comprehensive documentation