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RUST & BEVY

THE TECHNOLOGY BEHIND THE REMASTER

RUST

64.2% of codebase. Memory-safe systems programming for reliable game logic.

BEVY 0.16

Modern ECS game engine. Data-driven architecture for flexible systems.

SQLITE

Character and settlement data storage. Fast queries for game state.

RON

Rusty Object Notation for human-readable configuration files.

WHY RUST?

Rust provides memory safety without garbage collection, making it ideal for games that need predictable performance. The strong type system catches bugs at compile time, and the ecosystem has excellent tooling.

For a project reconstructing complex 1989 game mechanics, Rust's reliability means we can focus on gameplay logic rather than chasing memory bugs.

WHY BEVY?

Bevy is a refreshingly simple, data-driven game engine built in Rust. Its Entity Component System (ECS) architecture naturally maps to Midwinter's design:

PROJECT STRUCTURE

VIEW SOURCE BEVY DOCS